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Outlast 2 gameplay
Outlast 2 gameplay




  1. #Outlast 2 gameplay 720p#
  2. #Outlast 2 gameplay skin#
  3. #Outlast 2 gameplay full#
  4. #Outlast 2 gameplay Ps4#

Not all of those features make it to the Switch, but it looks quite unlike any other UE3 title, and a fact that helps Nintendo's hybrid immensely is that the game deliberately obscures a lot of its visuals, which actually made a lot of our comparisons difficult to pick out in the first place. Outlast 2 runs on Unreal Engine 3, but it has been highly customised with new features like a physically-based rendering system, parallax occlusion maps, volumetric fog, hair rendering and much more. Secondly, in assessing Outlast 2, it's worth emphasising what is common between the console versions, not just what's missing or cut back.

#Outlast 2 gameplay full#

Too many of the Switch ports we've looked at don't hold up so well on living room displays, but at 1792x1008, the docked experience offers 93 per cent of the full HD pixel count on both axes. Yes, there have been a raft of cutbacks small and large, but to what extent do the chosen changes actually matter? In motion, it's clear that this port works really well and it's all down to a visual style that helps to hide the compromises, and also in how Red Barrels has managed priorities with a limited amount of GPU power at its disposal.įirst of all, there's a focus on keeping resolution high, and it's a good call. Well, the point is that the developer's choices in adapting the game are intelligently deployed and the overall aesthetic still holds up rather well.

#Outlast 2 gameplay Ps4#

So the bottom line is that side-by-side comparisons reveal many of the tricks and techniques other developers have used to bring their PS4 titles over to Switch, and yet somehow, the impact of the changes aren't as pronounced as we've seen in other games. Switch still has a reduced use of the effect in some places, but other areas seem to omit the effect entirely. Last but not least, there's a difference in volumetric fog quality, used extensively in the game to add to the generally eerie ambience. Geometry complexity in some aspects is also reduced in quality significantly.

#Outlast 2 gameplay skin#

Elsewhere, there have been changes - textures are cut back in quality, sub-surface scattering on character skin is missing, while shadows and ambient occlusion are also dialled back. Our tests confirm that it's the same deal on the sequel, giving a crisp presentation on both living room flatpanels and the Switch's integrated display.

#Outlast 2 gameplay 720p#

Red Barrels has confirmed a 1792x1008 resolution for the first Outlast on Switch while docked, with a standard 720p in mobile mode. The rendering resolution side of things is taken care of handily though. Most will pass by without notice, but the developers' key concession for Switch users is in terms of performance: there's a shift to a 30fps cap, as opposed to the 60 found on the existing console versions of the game. However, the reality is that developer Red Barrels has nipped and tucked at the presentation - but some compromises are more obvious than others. Perceptually speaking, it's hard to argue that Outlast 2 isn't indeed delivering an experience that looks remarkably similar to the current-gen home consoles, and reviews of the conversion have been generally positive. It worked out nicely for the UE3-powered Rocket League - and the same is true for Outlast 2.įirst impressions are certainly impressive. However, there's nothing to stop the developer itself porting its own game. It's also a technical curiosity in that it's based on Unreal Engine 3 a technology that isn't supported on Switch by its creator, Epic Games. We've had a lot of requests to look at Outlast 2 on Switch, principally because - on the surface, at least - it's a remarkable facsimile of the PlayStation 4 version of the game.






Outlast 2 gameplay